About This Game In the future, intelligent robot ducks have become smarter than humans, they took our jobs while we were busy fighting nuclear wars with each other. Few of us remained to see what is known today as the "Duckpocalypse". As an enraged simple human mind, you manage to build two guns with the scrap you gathered from an annoying robot duck, and so this is how your duck hunt starts! Duckpocalypse is a VR arcade-style game made for the HTC Vive. Get in, grab your guns, take a second to let the new pixel world around you sink in, and then shoot that start button! Get on a fast paced challenge to bring down as many of those robot ducks as you can! Invite your friends over and see who can set the best score! For reviewers and letsplayers: All content was developed by us, but we have no problem with you playing this game and it's content on your videos and reviews, so feel free to play this game in your channel, including images, sounds and music, but please be fair and place a link to this game or our company somewhere in your description. 1075eedd30 Title: DuckpocalypseGenre: Action, Casual, IndieDeveloper:Capitola VRPublisher:Capitola VRRelease Date: 22 Aug, 2016 Duckpocalypse Download Without Verification good game but why does it show the damned duck hunt dog to shoot 7\/10. good game but why does it show the damned duck hunt dog to shoot 7\/10. Murder ducks, make stuff explode, get points. What's more to love?. Murder ducks, make stuff explode, get points. What's more to love?. Well that game was a pleasant surprise.This game is reminiscent of old style arcade games, however brought into VR. You have a time limit to shoot as many ducks or objects as you can, and in doing so you get points. The area is full of explosives and other little things that pop up, and it really does add up to make the map feel content-full; this also allows for every run to have a slightly different feeling. You also learn or see something new each time, and this is a fantastic thing to say about an Arcade shooter such as this one. Don't expect this game to reward sharp shooting, though, as there will be so many ducks flying around that the best option really is to just shoot like a maniac. One match of Duckpocalypse is 3 minutes long, if I remember correctly from playing, and that's the perfect amount of time for the game to progress in the pace it intends to. The gameplay itself also feels natural - you will certainly familiarize with the guns within the first 20 seconds of playtime as there is no reload time on them, nor do the gun shots curve due to any form of air phsyics, so it really is just pick up and play. This game has a thematic feel of a spiritual successor to Duck Hunt, and if that wasn't already completely obvious from the trailer alone, entering the game will demonstrate this in a much more powerful way, and will definitely make your inner-self scream "Holy Crow, I'm INSIDE Duck Hunt!!". I must absolutely commend the theme of this game, as everything somehow blends together perfectly; I just can't understand how an arcade\/post-appocalyptic\/Duck-Hunt mash-up makes this much sense. The game confidently knows exactly how it wants to look, and the player will appreciate this, as it really does feel refined and intelligently put together. So huge mega thumbs up on the thematic attention, Devs.There are two things that I must say are a little bit of a let down. The first of which is the replay value. After the first few rounds, it doesn't really feel like there's much of a reason to continue playing. Perhaps some extra environments would go a long way, or even some new modes or weapon unlocks or the like. In that regard, this game is an absolutely beautiful example of quality over quantity. I mean, I have nine minutes of frigging play-time as of this review, and check out all the things I have to say.The second teeny let down, which didn't really phase me much, is that the physics is advertized even though it holds no value in the game. Sure you can shoot some things in the main room and they'll react in a physics-respecting way, but there are many objects in the lobby that have no physics and simply have the same repeating animation no matter where you shoot them from. What's more, your guns don't physically interact with the things you touch them with, they just phase through. And this wouldn't be an issue; you won't mind this little flaw in the slightest, but the Store Page advertises this, and some may see it as a misleading claim.If you read this review and this game still interests you, then good news, you SHOULD hit that purchase button. Thanks for reading, and have fun killing ducks out there!. If you took Duck Hunt and mixed it with cheesy 80s action films you would get Duckpocalypse, its a great little game that gives an awesome twist to the original Duck hunt https:\/\/youtu.be\/pAnxO4Z8d1M. Well that game was a pleasant surprise.This game is reminiscent of old style arcade games, however brought into VR. You have a time limit to shoot as many ducks or objects as you can, and in doing so you get points. The area is full of explosives and other little things that pop up, and it really does add up to make the map feel content-full; this also allows for every run to have a slightly different feeling. You also learn or see something new each time, and this is a fantastic thing to say about an Arcade shooter such as this one. Don't expect this game to reward sharp shooting, though, as there will be so many ducks flying around that the best option really is to just shoot like a maniac. One match of Duckpocalypse is 3 minutes long, if I remember correctly from playing, and that's the perfect amount of time for the game to progress in the pace it intends to. The gameplay itself also feels natural - you will certainly familiarize with the guns within the first 20 seconds of playtime as there is no reload time on them, nor do the gun shots curve due to any form of air phsyics, so it really is just pick up and play. This game has a thematic feel of a spiritual successor to Duck Hunt, and if that wasn't already completely obvious from the trailer alone, entering the game will demonstrate this in a much more powerful way, and will definitely make your inner-self scream "Holy Crow, I'm INSIDE Duck Hunt!!". I must absolutely commend the theme of this game, as everything somehow blends together perfectly; I just can't understand how an arcade\/post-appocalyptic\/Duck-Hunt mash-up makes this much sense. The game confidently knows exactly how it wants to look, and the player will appreciate this, as it really does feel refined and intelligently put together. So huge mega thumbs up on the thematic attention, Devs.There are two things that I must say are a little bit of a let down. The first of which is the replay value. After the first few rounds, it doesn't really feel like there's much of a reason to continue playing. Perhaps some extra environments would go a long way, or even some new modes or weapon unlocks or the like. In that regard, this game is an absolutely beautiful example of quality over quantity. I mean, I have nine minutes of frigging play-time as of this review, and check out all the things I have to say.The second teeny let down, which didn't really phase me much, is that the physics is advertized even though it holds no value in the game. Sure you can shoot some things in the main room and they'll react in a physics-respecting way, but there are many objects in the lobby that have no physics and simply have the same repeating animation no matter where you shoot them from. What's more, your guns don't physically interact with the things you touch them with, they just phase through. And this wouldn't be an issue; you won't mind this little flaw in the slightest, but the Store Page advertises this, and some may see it as a misleading claim.If you read this review and this game still interests you, then good news, you SHOULD hit that purchase button. Thanks for reading, and have fun killing ducks out there!
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